5/27/2023 0 Comments Solar ash ps5 performanceAudio logs from your fellow Voidrunners tell you where they are and what happened to them while also providing you with suit pieces. A few simple side stories give you some rare friendly faces to interact with. It's a shame, as there are rewards to be found for exploring each area fully. The levels need to be big to accommodate the Remnants, but there's a lot of unused space as a result. However, there are large expanses with almost nothing going on. The music and visual design conjure a real mood, asking that you occasionally slow down and soak in the liminal, otherworldly atmosphere. Each environment is massive, and thanks to cohesive presentation, they're gorgeous too. Even the Remnants themselves pose almost no meaningful threat if you fail the timed sequence you're thrown off, and you almost won't notice their attempts to hit you on the ground.īecause enemies are a nuisance rather than a true obstacle, it can make each level feel noticeably empty. You only need to kill them when they're in your way - there's no incentive to go on the offence. There's no reward for doing so, and most of their attacks are easily avoided. Combat is clearly not a core pillar of the experience, but it does feel almost pointless spending time killing these things. In keeping with the theme of flow, dispatching the various critters is quick and easy most will go down in just a couple of strikes as you zoom past. Much smaller baddies populate certain areas, interrupting you while exploring each area. The bosses aren't the only enemies you'll face in your travels, however. The scale of the bosses and the speed with which you deal with them makes you feel suitably powerful. While you could argue that this routine is as repetitive as the process of summoning the beasts, the feeling of smoothly zipping across a Remnant and striking each point in one unbroken manoeuvre is very satisfying. Do this three times and the creature will fall. There's no puzzle to be solved - you simply grapple on at a designated point, and must speed across the Remnant's body, hitting certain spots within a short time window before delivering a blow to its weak spot. Getting onto a huge creature and taking it down might sound familiar, but Shadow of the Colossus this isn't. Once one of the boss beasties is up and about, though, engaging them is a highlight. The gameplay doesn't really evolve, and it can feel repetitive. The trouble is that the game does very little to add variety to these challenges, which act as your primary objective awakening the final Remnant is essentially the same as the first. As mentioned, getting around each level is fun thanks to the slick traversal, and these small timed challenges test your ability to move precisely and efficiently. Found in piles of black ooze, you need to strike certain points in quick succession to partially awaken one of the massive monsters. ![]() To get those Remnants to come out and play, you'll first need to run, jump, and grapple your way all across each level, finding and hitting specific spots. In general, though, there's a great sense of fluidity to the gameplay. ![]() There are occasions where the camera can trip up changes in gravity especially can cause issues. Getting around nimbly and quickly feels fantastic, especially when you nail a tricky platforming sequence without stopping. Even just skating over the expanses of blue clouds is enjoyable - there's a wonderful balance between Rei's momentum and the amount of control you're afforded as a player. Rei is a swift and agile character who can glide across most surfaces, and there's an undeniable joy to be found in simply moving through each environment. What does all that really mean? Well, at its core, this is a 3D platformer that wants to keep you in a flow state. You'll need to visit various districts and take down gigantic creatures called Remnants. Of course, it's not a straightforward task. With the population of an entire world hanging in the balance, it's your job to activate the Starseed, an enormous and powerful device that's capable of averting the disaster. You play as Rei, one of several Voidrunners who dive into a black hole known as the Ultravoid in order to save their home planet from oblivion. ![]() The end result is a fresh, fluid experience, albeit one that can occasionally ring a little hollow. Essentially, this is a fast-paced platformer that puts the emphasis on movement rather than combat. While the two titles share the same universe, Solar Ash is a very different game in many ways. When developer Heart Machine decided to venture into 3D for its follow-up to Hyper Light Drifter, it didn't just change the perspective.
0 Comments
Leave a Reply. |